Old Leipzig Train Station

Old Leipzig Train Station

Art – architecture – lighting concept for the Dresden North memorial area – competition entry The LICHTERTÄHLER concept is an expression of an immersive culture of remembrance. The light/shadow sculptures, which can be executed at different heights, dimensions and angles, intertwine the historical past with the sensual present, mark relationship interdependencies between the places of memory and involve visitors in a direct, low-threshold way through interaction with solar geometry. The urban planning dimensioning takes into account the importance of the topic and the scale of the area/the respective location. The aesthetic language expresses the existential harshness and force of historical events, making the perpetrator’s attitude and victim feeling palpable. The light counter objects form a roof, are flexible anchor points, create microclimatic, sensually and cognitively stimulating spaces for a variety of individual and collective, analog, media and digital interventions, reflections and activities. A variety of light guidance and control variants can be played using a light-shadow plan with narrative dramaturgy.

Out and about in the light 2022, Potsdam

Out and about in the light 2022, Potsdam

On the way in the light. Why, surely! On the third weekend in January, our LIGHT composition “Soundless Music” was performed in downtown Potsdam. With the concept developed specifically for “On the Road in Light 2022”, the center of Potsdam was staged in a composition of colors in the evening hours, from Friday (January 21st) to Monday (January 24th), thus expressing the universal process of THERMODYNAMICS. Starting with shades of blue on Friday and ending with shades of red on Monday, the LIGHT composition worked with 18 buildings, each with 24 light scenarios that harmonize and interact with one another, creating an immersive walk through the “total work of art” of public space, architecture, and light and allow time. Kicking off on Friday, the beauty of the cold winter months was celebrated in calm BLUE and INDIGO combinations, which gave way to the optimistic GREEN of spring on Saturday and was replaced by the WARM summer joy of YELLOW and ORANGE tones on Sunday. The dynamic process concluded on Monday with a rather contemplative backdrop of DARK RED, which was accompanied at the FINALE with lighting moods from all the MAIN COLORS of the color spectrum.

„We did not forget you“. This LIGHT ART campaign was linked to the state capital Potsdam’s desire to convey to its citizens and its cultural institutions that it has not forgotten the importance of CULTURE in the city and the relevance of everyone working in the cultural scene, even in these difficult times. This weekend, everyone celebrated the beauty of life and art in and with (light) culture. The illumination was realized by the following partners: State Capital Potsdam (organizer), P3 Projekt GmbH (organization), Ruairí O’Brien. Lighting design (lighting concept), TLT Event AG (technical implementation) Left: www.ruairiobrien-lichtkunst.de On the way in the light. Why, surely! – Potsdam Marketing and Service GmbH (potsdamtourismus.de) https://www.berlin.de/tourismus/brandenburg/veranstaltungen/4722010-3479097-unterwegs-im-licht-in-potsdam.html Photos 1.7: Alexander Rentsch Photos 2-6.8: Peter Fischer

The Glass House

The Glass House

Competition Commandant’s Villa Sachsenburg Concentration Camp In 2021, we took part in the competition to redesign the “Commander’s Villa” in the Sachsenburg Concentration Camp Memorial with this entry. Short concept/explanation At the beginning of the day, the camp’s prisoners were brought to the central courtyard, the roll call area. From there the prisoners had a clear view of the commandant’s house, where the commandant lived with his family. And from his house the commandant had a view of the prisoners who had to line up in the yard. In the post-war years, this line of sight was blocked by the construction of another garage between the commandant’s house and the square. In our article we made two suggestions. 1. Installing a billboard with the image of the Commandant’s House restores the visual connection between the house and the square. 2. The initiators of the competition stated that the commandant’s house should be demolished to the level of the base and the basement of the house should be filled. Our proposal was to replace the commander’s house with a glass house that would reflect the shape and volume of the original. This glass house should be used to grow plants, fruit and vegetables and serve as a meeting, learning and activity space for young people. Competition entry together with Susan Donath

Speech-light-sound performance

Speech-light-sound performance

“Tocame y te recito – Play me, I’ll write you” The photos show excerpts from the language-light-sound performance TÓCAME Y TE RECITO – PLAY ME, I PERFORM YOU, with Ruairí O’Brien, on September 15th, 7:30 p.m. in the German Hygiene Museum Dresden. Based on texts by the Spanish poet Juan Carlos Valle “Karlotti” and poems by Itha K., spoken by Vanessa Vidal (Spain) and Juan Carlos Valle “Karlotti” (Spain), the musician Günter Heinz created together with Ruairí O’Brien (Light Poetry) a language-sound-light performance of the highest intensity. Photos: Peter Fischer

Slaughterhouse-Five, Messe Dresden

Slaughterhouse-Five, Messe Dresden

Memory wall and information light sculpture The artistically designed information light sculpture/memorial wall “Slaughterhouse Five” is visited every year by tourists from all over the world. In the basement of what was then the slaughterhouse, the American author Kurt Vonnegut – like his protagonist Billy Pilgrim – survived the Allied bombing raid on Dresden on February 13, 1945 as a prisoner of war. Using the multimedia literary sculpture, the viewer can experience the metamorphosis of the city of Dresden. Through the artful layering of drawings, paintings, photos and city map extracts, embedded in a complex grid made of wood and plexiglass, different time levels in the city’s history and at the same time the collage-like nature of the novel become visible. When lit from behind, the structure appears three-dimensional, with light and shadow becoming part of a larger image.

SKD Museumslabor

SKD Museumslabor

Interactive museum project for the Dresden State Art Collections In order to enable students of different ages to actively experience how a museum collection is created, the architect Ruairí O’Brien developed the “Museum Laboratory” as an extracurricular learning opportunity for students on the occasion of the 450th anniversary of the Dresden State Art Collections in 2010. Extracurricular learning spaces have supplemented and expanded primary teaching in schools since the beginning of the educational reform movements. As important mediators of cultural education, museums represent special extracurricular learning locations. In order to enable students of different ages to actively experience how a museum collection is created, Ruairí O’Brien developed the “ Museum Laboratory” as an extracurricular learning opportunity.

Der Mittelpunkt: eine interaktive Skulptur

Den Mittelpunkt dieser besonderen Lernumgebung bildet dabei eine von O’Brien konzipierte interaktive Skulptur, die als experimentelle Sammlungs- und Präsentationsfläche diente. In fünf aufeinander aufbauenden Workshops setzten sich verschiedene Schülergruppen nacheinander mit den Themen „Schöpfung“, „Verlangen“, „Wissbegierde“, „Konfrontation“ und „Ausstrahlung“ auseinander und arbeiteten so spielerisch-prozesshaft, in komprimierter Form, die Entwicklungsstufen einer musealen Sammlung durch.

Im Kleinen Großes lernen

Jede Gruppe setzte sich zunächst mit den Arbeitsergebnissen der Vorgängergruppe auseinander und bearbeitete sie anschließend weiter. Die Schülerinnen und Schüler erlebten „im Zeitraffer“, was es bedeutet, über mehrere Generationen hinweg ein Gesamtwerk zu schaffen und verantwortlich mit kulturellem Erbe umzugehen. Dadurch erhielten sie einen spielerischen Einstieg in die Institution Museum und reflektierten über die Rolle und Bedeutung, die Museen für sie selbst und für die Gesellschaft haben.

Weitere Infos unter: www.skd-museumslabor.blogspot.de

Re-Thinking Bismarck

Re-Thinking Bismarck

The artistic and design concept is an expression of an immersive culture of remembrance that stimulates a productive, critical discourse on different levels about the impact of the colonial-nationalist-ethnicist Bismarck Monument. The spatial light/shadow sculpture intertwines the historical past with the sensual present, marks relationship interdependencies and involves visitors in a direct, low-threshold way through interaction with solar geometry. Light and shadow – reflection, change, time. The object forms an overarching physical and artistic-philosophical roof for the mediation work taking place on site and the examination of Bismarck’s work, the historical context and the previous reception history. The urban planning dimensioning takes into account the importance of the topic and the scale of the area and the location (monument object and park area) in order to create visibility and contextual context. The object creates a long-distance and close-up effect and breaks with conventional expectations. The design language and surprising positioning trigger attention through irritation and thus question the massive presence and emotional impact of the monument. The light/shadow object forms a roof and creates a microclimatic, sensorially and cognitively stimulating space for a variety of individual and collective, analog, media and digital interventions, reflections and activities. When viewed closely, the object forms an immersive time-space-light-human network that offers multi-layered levels of depth and, through interaction with solar geometry, constantly tells new things and allows new things to be discovered.

In der Nahbetrachtung bildet das Objekt ein immersives Zeit-Raum-Licht-Mensch-Geflecht, das vielschichtige Vertiefungsebenen anbietet und durch Interaktion mit Solargeometrie immer wieder von Neuem erzählt und Neues entdecken lässt.

Ein einfaches und großes Element, dessen Dach, Fläche, Scheibe den Einfall des Sonnenlichts blockiert und einen begehbaren, bespielbaren Raum schafft. Dieser mikroklimatische Raum ist abgedunkelt, kälter als die Umgebung; wer hochschaut, kann die Sonne nicht sehen. Dieser Bruch zwischen außen und innen schafft eine unmittelbare, niedrigschwellige physische Zugänglichkeit, schärft Instinkte und Sinne, regt die Aufnahmefähigkeit auf haptischer und kognitiver Ebene an. Das Zusammenwirken von Schatten und Licht ist für jeden Menschen fühlbar. Es öffnet auf physischer und metaphorischer Ebene Empfindens- und Verstehensräume, macht das Gespinst aus Topographie, Geschichte, Absenz, Universalität und sensueller Gegenwart greifbar.

Ein Konvexspiegel in der lichtblockenden Scheibe sammelt Sonnenlicht aus der reflektierten Umgebung und lässt Lichtstrahlen oder Lichtpools über den Boden oder den Verweilraum für Besucher:innen wandern. Durch diese vom Spiegel verursachten Lichtbewegungen können bestimmte historische Momente gegenwärtig gemacht werden.

Der konvexe Spiegel schafft Verbindung / Beziehung zwischen Denkmal, Objekt und Besucher und macht den Besucher zum Teil der Intervention – setzt ihn in Beziehung zu Denkmal, Person, Geschichte, Gegenwart, macht diese Interdependenzen bewusst und schafft so Räume für individuelle Neu-Kontextualisierungen.

Die „verzerrte“ Abbildung des konvexen Spiegels von Bismarckdenkmal und unmittelbarer Umgebung eröffnet universelle Reflexionsmöglichkeiten in der Betrachtung von Personen und geschichtlichen Ereignissen.

Out and about in the light 2020, Potsdam

Out and about in the light 2020, Potsdam

Architectural lighting concept for the center of Potsdam “Soundless Music” The images show excerpts from Ruairí O’Brien’s lighting composition for Potsdam On the Road in Light 2020, including the Brandenburg State Parliament, the Nikolaikirche and the Potsdam Film Museum. “With an authentic concept, high-quality technology and a selective selection, you can achieve more in lighting design. To create poetic and exciting lighting moods, you have to understand how time, space, materials, darkness and light can be brought together and how you can juxtapose them.” Ruairí O’Brien

Micromuseum Architecture, Dresden

Micromuseum Architecture, Dresden

Exhibition for the German Architects‘ Day in the German Hygiene Museum Dresden At the German Architects‘ Day 2011 in Dresden, the Chamber of Architects of Saxony presented the exhibition installation „micromuseum architecture“ by Ruairí O’Brien as part of the supporting program designed by the AKS for the DAT 2011 and an element of the diverse commitment of the AKS on the occasion of its founding 20 years ago. The object consists of basic modules, shelves and connecting elements that can be variably combined with one another. With a minimum number of these modular components, the exhibition installation can be flexibly set up in 4 different scenarios and equipped with different information materials to look at and touch as required. The exhibition installation embodies ubiquitous basic principles in architecture: the dialogue between the horizontal and the vertical, between inside and outside, between spatial boundaries and empty space, between surface and body. Client: Saxony Chamber of Architects, 2011 Execution: German workshops in Hellerau

Microlightsculpture 02

Microlightsculpture 02

Homage to Inger Christensen The Erich Kästner House for Literature, Dresden The octagonal prism of microlightsculpture, a homage to the Danish poet Inger Christensen, symbolizes with its geometry the physical natural elements of sky, earth, fire, water, wind, thunder, lake and mountain. Nuances of light and shadow, space and surface can be experienced. The multi-layered play with perspectives and boundary resolution sensitizes the viewer to an intensive optical experience. The visual labyrinth of the inside and outside world points to relationships between micro and macro, to the polarity of the inscrutability and legibility of art and the world. In daylight, the object can be experienced in a multidimensional way in dialogue with the movement of the sun as a shadow, and in the darkness with artificial light from the core: inside and outside, bottom and top are swapped.